Fan events don’t fill up gradually. They arrive. People have travelled across the country, some in costume they finished at 2am, and they want to be inside before the person next to them. Plan for that wave and the rest of the day gets easier.
Start planning from the doors
Total attendance matters less than how people arrive. At the Final Fantasy XIV Fan Festival in October 2023, Square Enix needed every one of 6,000 visitors scanned, wristbanded and handed a goody bag and booklet between 8am and 10am on the Saturday, then walked through the whole show floor to the keynote.
- 6,000fans checked in
- 13on ticket scanners
- 4on the special desk
So we planned the check-in team around those two hours, with thirteen on scanners. Once the rush cleared, 32 of the team moved straight onto the Battle Challenge, one of the busiest experiences in the hall. Check-in staff can move to other jobs once the rush has passed.
Set up a separate desk for groups with different needs
Pre-registered fans with a ticket on their phone are quick. Everyone else is slow: media collecting passes, cosplayers with props to check, guests with access needs, exhibitors, VIPs, walk-ups. Put them all in the main line and everyone waits.
At ExCeL a desk of four handled media, cosplayers and access needs separately, so the scanner lines kept moving. If a group collects something different at the door, it probably needs its own desk.
If a group collects something different at the door, give it its own desk.
Practise on the real system
Whatever you scan with, get the team on it before the doors open. Scanners that won’t pair, a list that hasn’t synced, a wristband colour nobody mentioned: these are the things that turn a two-hour window into three. Agree in advance what happens when a ticket doesn’t scan, and who can override it. The person on the scanner should never have to decide alone whether to let someone in.
Split the venue into teams
After the doors, give every area its own team, its own brief and someone in charge of it. At ExCeL the hall was laid out as three in-game cities, and we ran a team for each, a 29-strong merch team, check-in, and a host and a marshal on every queue. Each team leader knew their patch of floor in detail and had a radio to the event manager.



Book spare staff for long days
Fan events run long and nobody can leave a scanner or a queue unattended for a break. At ExCeL we booked more people than the brief asked for and paid for the extras ourselves, so every area had spare hands to rotate breaks, with paid reserves on standby. That is our 105% staffing compliance.
Brief welfare as carefully as the doors: accessible routes, quiet spaces, and the venue’s procedure for lost or vulnerable people, so the team can send someone to the right place in seconds.
“In general the staff was so wholesome.”
Checklist
- The arrival window as well as total attendance
- Enough scanners for the first rush
- A separate desk for media, cosplayers and access needs
- The team trained on the real scanning system before doors
- Each area with its own team and someone in charge
- Spare people for breaks, plus a welfare brief
Common questions
How many people do you need on check-in?
It depends on how fast people arrive. At the Final Fantasy XIV Fan Festival, 13 people on scanners checked in 6,000 fans in two hours, with a desk of four for media, cosplayers and access needs.
What happens to the check-in team after the rush?
They move on to other jobs. At ExCeL, 32 of the team went straight to other areas once the doors had cleared.
Why book extra staff?
Fan events run long and nobody can leave a scanner or a queue unattended for a break, so breaks need cover.
Tell us your door times and ticket types and we’ll plan the first two hours with you.



